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| Getting plentiful meals? (requires verification) |
| Getting plentiful meals? (requires verification) |
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− | + | <small>traits organized by this editor's opinion on usefulness</small> |
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=== Tips === |
=== Tips === |
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− | * |
+ | *<small>Courageous generally goes well with the "Troubled" stat set.[[/size]] |
− | * |
+ | *<small>Proactive generally goes well with the "Street Smart" stat set.[[/size]] |
*[[size smaller]]Resourceful is good to have late game but early on serves little to no purpose.[[/size]] |
*[[size smaller]]Resourceful is good to have late game but early on serves little to no purpose.[[/size]] |
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*[[size smaller]]Optimistic is good to have late game but early on serves little to no purpose.[[/size]] |
*[[size smaller]]Optimistic is good to have late game but early on serves little to no purpose.[[/size]] |
Revision as of 20:05, 8 October 2016
Traits determine a character's efficiency while at the shelter. Characters can change traits depending on certain gameplay events. When creating a character, players have the option to choose one positive trait. Traits do change character stats. After creation, each character is randomly assigned a negative trait as well.
Traits
Positive | Negative | Effects | How to Change |
---|---|---|---|
Courageous | Cowardice | First two attacks in an "attack to kill" are guaranteed to hit/miss. | Win fights |
Proactive | Lazy | Moves faster slower in the shelter and whilst exploring. | Go on expeditions |
Optimistic | Pessimistic | Gains stress slower/Faster. | Return from an expedition with loot |
Hands-on | Hands-off | Craft and fix faster/slower | Craft and fix things at the shelter |
Resourceful | Wasteful | Higher/lower chance of recovering more/fewer items when de-constructing objects | De-construct items at the shelter? (requires verification) |
Hygienic | Unhygienic | Dirtiness increases at a slower/faster rate | Get food poisoning |
Deep Sleeper | Light Sleeper | Tiredness stat decreases faster/slower when sleeping | Getting plentiful rest? (requires verification) |
Small Eater | Big Eater | Food rations relieve more/loss hunger | Getting plentiful meals? (requires verification) |
traits organized by this editor's opinion on usefulness
Tips
- Courageous generally goes well with the "Troubled" stat set./size
- Proactive generally goes well with the "Street Smart" stat set./size
- size smallerResourceful is good to have late game but early on serves little to no purpose./size
- size smallerOptimistic is good to have late game but early on serves little to no purpose./size