Sheltered Wiki
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| Getting plentiful meals? (requires verification)
 
| Getting plentiful meals? (requires verification)
 
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[[size smaller]]traits organized by this editor's opinion on usefulness[[/size]]
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<small>traits organized by this editor's opinion on usefulness</small>
   
 
=== Tips ===
 
=== Tips ===
*[[size smaller]]Courageous generally goes well with the "Troubled" stat set.[[/size]]
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*<small>Courageous generally goes well with the "Troubled" stat set.[[/size]]
*[[size smaller]]Proactive generally goes well with the "Street Smart" stat set.[[/size]]
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*<small>Proactive generally goes well with the "Street Smart" stat set.[[/size]]
 
*[[size smaller]]Resourceful is good to have late game but early on serves little to no purpose.[[/size]]
 
*[[size smaller]]Resourceful is good to have late game but early on serves little to no purpose.[[/size]]
 
*[[size smaller]]Optimistic is good to have late game but early on serves little to no purpose.[[/size]]
 
*[[size smaller]]Optimistic is good to have late game but early on serves little to no purpose.[[/size]]

Revision as of 20:05, 8 October 2016

Traits determine a character's efficiency while at the shelter. Characters can change traits depending on certain gameplay events. When creating a character, players have the option to choose one positive trait. Traits do change character stats. After creation, each character is randomly assigned a negative trait as well.

Traits

Positive Negative Effects How to Change
Courageous Cowardice First two attacks in an "attack to kill" are guaranteed to hit/miss. Win fights
Proactive Lazy Moves faster slower in the shelter and whilst exploring. Go on expeditions
Optimistic Pessimistic Gains stress slower/Faster. Return from an expedition with loot
Hands-on Hands-off Craft and fix faster/slower Craft and fix things at the shelter
Resourceful Wasteful Higher/lower chance of recovering more/fewer items when de-constructing objects De-construct items at the shelter? (requires verification)
Hygienic Unhygienic Dirtiness increases at a slower/faster rate Get food poisoning
Deep Sleeper Light Sleeper Tiredness stat decreases faster/slower when sleeping Getting plentiful rest? (requires verification)
Small Eater Big Eater Food rations relieve more/loss hunger Getting plentiful meals? (requires verification)

traits organized by this editor's opinion on usefulness

Tips

  • Courageous generally goes well with the "Troubled" stat set./size
  • Proactive generally goes well with the "Street Smart" stat set./size
  • size smallerResourceful is good to have late game but early on serves little to no purpose./size
  • size smallerOptimistic is good to have late game but early on serves little to no purpose./size