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When creating a character, players have the option to choose one positive trait. Traits do change character stats. After creation, each character is randomly assigned a negative trait as well. |
When creating a character, players have the option to choose one positive trait. Traits do change character stats. After creation, each character is randomly assigned a negative trait as well. |
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+ | A good tactic is to keep restarting your save, until you get the desired/preferred negative traits on your characters. |
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− | |||
== Traits == |
== Traits == |
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{| class="wikitable" |
{| class="wikitable" |
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| '''Courageous''' |
| '''Courageous''' |
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| '''Cowardice''' |
| '''Cowardice''' |
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− | | First two attacks in an "attack to kill" are guaranteed to hit/miss |
+ | | First two attacks in an "attack to kill" are guaranteed to hit/miss |
| Win fights |
| Win fights |
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|- |
|- |
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| '''Proactive''' |
| '''Proactive''' |
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| '''Lazy''' |
| '''Lazy''' |
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− | | |
+ | | Move faster/slower in the shelter and whilst exploring |
| Go on expeditions |
| Go on expeditions |
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|- |
|- |
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| '''Optimistic''' |
| '''Optimistic''' |
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| '''Pessimistic''' |
| '''Pessimistic''' |
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− | | Gains stress slower/ |
+ | | Gains stress slower/faster |
− | | |
+ | |Return from expeditions with loot |
+ | (as the party leader) |
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|- |
|- |
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| '''Hands-on''' |
| '''Hands-on''' |
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| Dirtiness increases at a slower/faster rate |
| Dirtiness increases at a slower/faster rate |
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| Get food poisoning |
| Get food poisoning |
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+ | (may require several attempts) |
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|- |
|- |
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| '''Deep Sleeper''' |
| '''Deep Sleeper''' |
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| '''Light Sleeper''' |
| '''Light Sleeper''' |
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| Tiredness stat decreases faster/slower when sleeping |
| Tiredness stat decreases faster/slower when sleeping |
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+ | |Don't sleep for around 3+ days |
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− | | Getting plentiful rest? |
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+ | (maintain sleep deprivation) |
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− | (requires verification) |
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|- |
|- |
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| '''Small Eater''' |
| '''Small Eater''' |
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| '''Big Eater''' |
| '''Big Eater''' |
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− | | Food rations relieve more/ |
+ | | Food rations relieve more/less hunger |
+ | |Don't eat |
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− | | Getting plentiful meals? |
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+ | (may require First Aid Kits for health) |
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− | (requires verification) |
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|} |
|} |
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=== Tips === |
=== Tips === |
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− | *<small>Courageous generally goes well with the "Troubled" stat |
+ | *<small>Courageous generally goes well with the "Troubled" & "Violent" stat sets.</small> |
*<small>Proactive generally goes well with the "Street Smart" stat set.</small> |
*<small>Proactive generally goes well with the "Street Smart" stat set.</small> |
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− | *<small> |
+ | *<small>Hands-on generally goes well with the "Athletic" stat set.</small> |
*<small>Optimistic is good to have late game but early on serves little to no purpose.</small> |
*<small>Optimistic is good to have late game but early on serves little to no purpose.</small> |
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+ | *<small>Resourceful is good to have late game but early on serves little to no purpose.</small> |
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− | *Hands-on generally goes well with the Athletic stat set. |
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[[category:gameplay]] |
[[category:gameplay]] |
Revision as of 17:49, 15 April 2018
Traits determine a character's efficiency while at the shelter. Characters can change traits depending on certain gameplay events. When creating a character, players have the option to choose one positive trait. Traits do change character stats. After creation, each character is randomly assigned a negative trait as well.
A good tactic is to keep restarting your save, until you get the desired/preferred negative traits on your characters.
Traits
Positive | Negative | Effects | How to Change |
---|---|---|---|
Courageous | Cowardice | First two attacks in an "attack to kill" are guaranteed to hit/miss | Win fights |
Proactive | Lazy | Move faster/slower in the shelter and whilst exploring | Go on expeditions |
Optimistic | Pessimistic | Gains stress slower/faster | Return from expeditions with loot
(as the party leader) |
Hands-on | Hands-off | Craft and fix faster/slower | Craft and fix things at the shelter |
Resourceful | Wasteful | Higher/lower chance of recovering items when de-constructing objects | De-construct 20 items at the shelter?
(requires verification) |
Hygienic | Unhygienic | Dirtiness increases at a slower/faster rate | Get food poisoning
(may require several attempts) |
Deep Sleeper | Light Sleeper | Tiredness stat decreases faster/slower when sleeping | Don't sleep for around 3+ days
(maintain sleep deprivation) |
Small Eater | Big Eater | Food rations relieve more/less hunger | Don't eat
(may require First Aid Kits for health) |
Tips
- Courageous generally goes well with the "Troubled" & "Violent" stat sets.
- Proactive generally goes well with the "Street Smart" stat set.
- Hands-on generally goes well with the "Athletic" stat set.
- Optimistic is good to have late game but early on serves little to no purpose.
- Resourceful is good to have late game but early on serves little to no purpose.