Sheltered Wiki
Tag: Visual edit
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When creating a character, players have the option to choose one positive trait. Traits do change character stats. After creation, each character is randomly assigned a negative trait as well.
 
When creating a character, players have the option to choose one positive trait. Traits do change character stats. After creation, each character is randomly assigned a negative trait as well.
   
  +
A good tactic is to keep restarting your save, until you get the desired/preferred negative traits on your characters.
 
 
== Traits ==
 
== Traits ==
 
{| class="wikitable"
 
{| class="wikitable"
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| '''Courageous'''
 
| '''Courageous'''
 
| '''Cowardice'''
 
| '''Cowardice'''
| First two attacks in an "attack to kill" are guaranteed to hit/miss.
+
| First two attacks in an "attack to kill" are guaranteed to hit/miss
 
| Win fights
 
| Win fights
 
|-
 
|-
 
| '''Proactive'''
 
| '''Proactive'''
 
| '''Lazy'''
 
| '''Lazy'''
| Moves faster slower in the shelter and whilst exploring.
+
| Move faster/slower in the shelter and whilst exploring
 
| Go on expeditions
 
| Go on expeditions
 
|-
 
|-
 
| '''Optimistic'''
 
| '''Optimistic'''
 
| '''Pessimistic'''
 
| '''Pessimistic'''
| Gains stress slower/Faster.
+
| Gains stress slower/faster
| Return from an expedition with loot
+
|Return from expeditions with loot
  +
(as the party leader)
 
|-
 
|-
 
| '''Hands-on'''
 
| '''Hands-on'''
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| Dirtiness increases at a slower/faster rate
 
| Dirtiness increases at a slower/faster rate
 
| Get food poisoning
 
| Get food poisoning
  +
(may require several attempts)
 
|-
 
|-
 
| '''Deep Sleeper'''
 
| '''Deep Sleeper'''
 
| '''Light Sleeper'''
 
| '''Light Sleeper'''
 
| Tiredness stat decreases faster/slower when sleeping
 
| Tiredness stat decreases faster/slower when sleeping
  +
|Don't sleep for around 3+ days
| Getting plentiful rest?
 
  +
(maintain sleep deprivation)
(requires verification)
 
 
|-
 
|-
 
| '''Small Eater'''
 
| '''Small Eater'''
 
| '''Big Eater'''
 
| '''Big Eater'''
| Food rations relieve more/loss hunger
+
| Food rations relieve more/less hunger
  +
|Don't eat
| Getting plentiful meals?
 
  +
(may require First Aid Kits for health)
(requires verification)
 
 
|}
 
|}
   
 
=== Tips ===
 
=== Tips ===
*<small>Courageous generally goes well with the "Troubled" stat set.</small>
+
*<small>Courageous generally goes well with the "Troubled" & "Violent" stat sets.</small>
 
*<small>Proactive generally goes well with the "Street Smart" stat set.</small>
 
*<small>Proactive generally goes well with the "Street Smart" stat set.</small>
*<small>Resourceful is good to have late game but early on serves little to no purpose.</small>
+
*<small>Hands-on generally goes well with the "Athletic" stat set.</small>
 
*<small>Optimistic is good to have late game but early on serves little to no purpose.</small>
 
*<small>Optimistic is good to have late game but early on serves little to no purpose.</small>
  +
*<small>Resourceful is good to have late game but early on serves little to no purpose.</small>
*Hands-on generally goes well with the Athletic stat set.
 
 
[[category:gameplay]]
 
[[category:gameplay]]

Revision as of 17:49, 15 April 2018

Traits determine a character's efficiency while at the shelter. Characters can change traits depending on certain gameplay events. When creating a character, players have the option to choose one positive trait. Traits do change character stats. After creation, each character is randomly assigned a negative trait as well.

A good tactic is to keep restarting your save, until you get the desired/preferred negative traits on your characters.

Traits

Positive Negative Effects How to Change
Courageous Cowardice First two attacks in an "attack to kill" are guaranteed to hit/miss Win fights
Proactive Lazy Move faster/slower in the shelter and whilst exploring Go on expeditions
Optimistic Pessimistic Gains stress slower/faster Return from expeditions with loot

(as the party leader)

Hands-on Hands-off Craft and fix faster/slower Craft and fix things at the shelter
Resourceful Wasteful Higher/lower chance of recovering items when de-constructing objects De-construct 20 items at the shelter?

(requires verification)

Hygienic Unhygienic Dirtiness increases at a slower/faster rate Get food poisoning

(may require several attempts)

Deep Sleeper Light Sleeper Tiredness stat decreases faster/slower when sleeping Don't sleep for around 3+ days

(maintain sleep deprivation)

Small Eater Big Eater Food rations relieve more/less hunger Don't eat

(may require First Aid Kits for health)

Tips

  • Courageous generally goes well with the "Troubled" & "Violent" stat sets.
  • Proactive generally goes well with the "Street Smart" stat set.
  • Hands-on generally goes well with the "Athletic" stat set.
  • Optimistic is good to have late game but early on serves little to no purpose.
  • Resourceful is good to have late game but early on serves little to no purpose.