Sheltered Wiki
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'''Traits''' determine a character's efficiency while at the shelter. Characters can change traits depending on certain gameplay events.
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'''Traits''' determine a character's efficiency in the game. Characters can change traits depending on certain gameplay events. When creating a character, players have the option to choose one positive trait (traits do change character stats). After creation, each character is randomly assigned a negative trait as well.
When creating a character, players have the option to choose one positive trait. After creation, each character is randomly assigned a negative trait as well.
 
   
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A good tactic is to keep restarting your save, until you get the desired/preferred negative traits (which you can turn into positive traits) on your characters. Also, if you allow the trauma bar to be completely filled on a character, any positive trait will be changed to the negative version (Proactive turns into Lazy, and so on).
==Positive Character Traits==
 
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== Traits ==
* '''Small Eater''' = Food rations relieve more hunger.
 
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{| class="wikitable"
* '''Courageous''' = First two attacks in an "attack to kill" are guaranteed to hit.
 
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|-
* '''Deep Sleeper''' = Tiredness stat decreases faster when sleeping.
 
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! Positive
* '''Proactive''' = Moves faster in the shelter and while exploring.
 
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! Negative
* '''Hands-on''' = Craft and fix faster.
 
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! Effects
* '''Optimistic''' = Gains stress slower.
 
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! How to Change (to Positive)
* '''Resourceful''' = Higher chance of recovering more items when deconstructing objects.
 
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|-
* '''Hygienic''' = Dirtiness increases at a slower rate.
 
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| '''Courageous'''
 
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| '''Cowardice'''
==Negative Character Traits==
 
 
| First two attacks in an "attack to kill" are guaranteed to hit/miss
* '''Big Eater''' = Food rations relieve less hunger.
 
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| Win fights
* '''Cowardice''' = Will occasionally be overcome by fear during fights. Changes into courageous by winning a fight.
 
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|-
* '''Light Sleeper''' = Tiredness stat decreases slower when sleeping
 
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| '''Proactive'''
* '''Lazy''' = Moves slower in the shelter and while exploring.
 
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| '''Lazy'''
* '''Hands-off''' = Craft and fix slower.
 
 
| Move faster/slower in the shelter and whilst exploring
* '''Pessimistic''' = Gains stress faster. Can change into optimistic upon returning from an expedition with loot.
 
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| Go on expeditions
* '''Wasteful''' = Lower chance of recovering items when deconstructing objects.
 
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|-
* '''Unhygenic''' = Dirtiness increases at a faster rate.
 
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| '''Optimistic'''
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| '''Pessimistic'''
 
| Gains stress slower/faster
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|Return from expeditions with loot
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(as the party leader)
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|-
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| '''Hands-on'''
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| '''Hands-off'''
 
| Craft and fix faster/slower
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| Craft and fix things at the shelter
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|-
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| '''Resourceful'''
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| '''Wasteful'''
 
| Higher/lower chance of recovering items when deconstructing objects
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| Deconstruct at least 20 items at the shelter
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(may require more items, it's very random)
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|-
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| '''Hygienic'''
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| '''Unhygienic'''
 
| Dirtiness increases at a slower/faster rate
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| Get food poisoning
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|-
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| '''Deep Sleeper'''
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| '''Light Sleeper'''
 
| Tiredness stat decreases faster/slower when sleeping
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|Don't sleep
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(maintain sleep deprivation)
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|-
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| '''Small Eater'''
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| '''Big Eater'''
 
| Food rations relieve more/less hunger
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|Don't eat
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(may require First Aid Kits for health)
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|}
   
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=== Tips ===
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*<small>Courageous generally goes well with the "Troubled" & "Violent" stat sets.</small>
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*<small>Proactive generally goes well with the "Street Smart" stat set.</small>
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*<small>Hands-on generally goes well with the "Athletic" stat set.</small>
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*<small>Optimistic is good to have late game but early on serves little to no purpose.</small>
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*<small>Resourceful is good to have late game but early on serves little to no purpose.</small>
 
[[category:gameplay]]
 
[[category:gameplay]]

Latest revision as of 13:13, 18 April 2018

Traits determine a character's efficiency in the game. Characters can change traits depending on certain gameplay events. When creating a character, players have the option to choose one positive trait (traits do change character stats). After creation, each character is randomly assigned a negative trait as well.

A good tactic is to keep restarting your save, until you get the desired/preferred negative traits (which you can turn into positive traits) on your characters. Also, if you allow the trauma bar to be completely filled on a character, any positive trait will be changed to the negative version (Proactive turns into Lazy, and so on).

Traits[ | ]

Positive Negative Effects How to Change (to Positive)
Courageous Cowardice First two attacks in an "attack to kill" are guaranteed to hit/miss Win fights
Proactive Lazy Move faster/slower in the shelter and whilst exploring Go on expeditions
Optimistic Pessimistic Gains stress slower/faster Return from expeditions with loot

(as the party leader)

Hands-on Hands-off Craft and fix faster/slower Craft and fix things at the shelter
Resourceful Wasteful Higher/lower chance of recovering items when deconstructing objects Deconstruct at least 20 items at the shelter

(may require more items, it's very random)

Hygienic Unhygienic Dirtiness increases at a slower/faster rate Get food poisoning
Deep Sleeper Light Sleeper Tiredness stat decreases faster/slower when sleeping Don't sleep

(maintain sleep deprivation)

Small Eater Big Eater Food rations relieve more/less hunger Don't eat

(may require First Aid Kits for health)

Tips[ | ]

  • Courageous generally goes well with the "Troubled" & "Violent" stat sets.
  • Proactive generally goes well with the "Street Smart" stat set.
  • Hands-on generally goes well with the "Athletic" stat set.
  • Optimistic is good to have late game but early on serves little to no purpose.
  • Resourceful is good to have late game but early on serves little to no purpose.