@DeletedUser41334129 (talk | contribs) (→Traits) Tag: Visual edit |
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− | '''Traits''' determine a character's efficiency |
+ | '''Traits''' determine a character's efficiency in the game. Characters can change traits depending on certain gameplay events. When creating a character, players have the option to choose one positive trait (traits do change character stats). After creation, each character is randomly assigned a negative trait as well. |
− | When creating a character, players have the option to choose one positive trait. After creation, each character is randomly assigned a negative trait as well. |
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+ | A good tactic is to keep restarting your save, until you get the desired/preferred negative traits (which you can turn into positive traits) on your characters. Also, if you allow the trauma bar to be completely filled on a character, any positive trait will be changed to the negative version (Proactive turns into Lazy, and so on). |
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− | ==Positive Character Traits== |
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+ | == Traits == |
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⚫ | |||
+ | {| class="wikitable" |
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⚫ | |||
+ | |- |
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⚫ | |||
+ | ! Positive |
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⚫ | |||
+ | ! Negative |
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⚫ | |||
+ | ! Effects |
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⚫ | |||
+ | ! How to Change (to Positive) |
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⚫ | |||
+ | |- |
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⚫ | |||
+ | | '''Courageous''' |
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− | |||
+ | | '''Cowardice''' |
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− | ==Negative Character Traits== |
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⚫ | |||
− | * '''Big Eater''' = Food rations relieve less hunger. |
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+ | | Win fights |
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− | * '''Cowardice''' = Will occasionally be overcome by fear during fights. Changes into courageous by winning a fight. |
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+ | |- |
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− | * '''Light Sleeper''' = Tiredness stat decreases slower when sleeping |
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+ | | '''Proactive''' |
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− | * '''Lazy''' = Moves slower in the shelter and while exploring. |
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+ | | '''Lazy''' |
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− | * '''Hands-off''' = Craft and fix slower. |
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⚫ | |||
− | * '''Pessimistic''' = Gains stress faster. Can change into optimistic upon returning from an expedition with loot. |
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+ | | Go on expeditions |
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− | * '''Wasteful''' = Lower chance of recovering items when deconstructing objects. |
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+ | |- |
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− | * '''Unhygenic''' = Dirtiness increases at a faster rate. |
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+ | | '''Optimistic''' |
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+ | | '''Pessimistic''' |
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⚫ | |||
+ | |Return from expeditions with loot |
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+ | (as the party leader) |
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+ | |- |
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+ | | '''Hands-on''' |
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+ | | '''Hands-off''' |
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⚫ | |||
+ | | Craft and fix things at the shelter |
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+ | |- |
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+ | | '''Resourceful''' |
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+ | | '''Wasteful''' |
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⚫ | |||
+ | | Deconstruct at least 20 items at the shelter |
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+ | (may require more items, it's very random) |
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+ | |- |
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+ | | '''Hygienic''' |
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+ | | '''Unhygienic''' |
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⚫ | |||
+ | | Get food poisoning |
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+ | |- |
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+ | | '''Deep Sleeper''' |
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+ | | '''Light Sleeper''' |
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⚫ | |||
+ | |Don't sleep |
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+ | (maintain sleep deprivation) |
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+ | |- |
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+ | | '''Small Eater''' |
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+ | | '''Big Eater''' |
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⚫ | |||
+ | |Don't eat |
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+ | (may require First Aid Kits for health) |
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+ | |} |
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+ | === Tips === |
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+ | *<small>Courageous generally goes well with the "Troubled" & "Violent" stat sets.</small> |
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+ | *<small>Proactive generally goes well with the "Street Smart" stat set.</small> |
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+ | *<small>Hands-on generally goes well with the "Athletic" stat set.</small> |
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+ | *<small>Optimistic is good to have late game but early on serves little to no purpose.</small> |
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+ | *<small>Resourceful is good to have late game but early on serves little to no purpose.</small> |
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[[category:gameplay]] |
[[category:gameplay]] |
Latest revision as of 13:13, 18 April 2018
Traits determine a character's efficiency in the game. Characters can change traits depending on certain gameplay events. When creating a character, players have the option to choose one positive trait (traits do change character stats). After creation, each character is randomly assigned a negative trait as well.
A good tactic is to keep restarting your save, until you get the desired/preferred negative traits (which you can turn into positive traits) on your characters. Also, if you allow the trauma bar to be completely filled on a character, any positive trait will be changed to the negative version (Proactive turns into Lazy, and so on).
Traits[ | ]
Positive | Negative | Effects | How to Change (to Positive) |
---|---|---|---|
Courageous | Cowardice | First two attacks in an "attack to kill" are guaranteed to hit/miss | Win fights |
Proactive | Lazy | Move faster/slower in the shelter and whilst exploring | Go on expeditions |
Optimistic | Pessimistic | Gains stress slower/faster | Return from expeditions with loot
(as the party leader) |
Hands-on | Hands-off | Craft and fix faster/slower | Craft and fix things at the shelter |
Resourceful | Wasteful | Higher/lower chance of recovering items when deconstructing objects | Deconstruct at least 20 items at the shelter
(may require more items, it's very random) |
Hygienic | Unhygienic | Dirtiness increases at a slower/faster rate | Get food poisoning |
Deep Sleeper | Light Sleeper | Tiredness stat decreases faster/slower when sleeping | Don't sleep
(maintain sleep deprivation) |
Small Eater | Big Eater | Food rations relieve more/less hunger | Don't eat
(may require First Aid Kits for health) |
Tips[ | ]
- Courageous generally goes well with the "Troubled" & "Violent" stat sets.
- Proactive generally goes well with the "Street Smart" stat set.
- Hands-on generally goes well with the "Athletic" stat set.
- Optimistic is good to have late game but early on serves little to no purpose.
- Resourceful is good to have late game but early on serves little to no purpose.