Traits determine a character's efficiency in the game. Characters can change traits depending on certain gameplay events. When creating a character, players have the option to choose one positive trait (traits do change character stats). After creation, each character is randomly assigned a negative trait as well.
A good tactic is to keep restarting your save, until you get the desired/preferred negative traits (which you can turn into positive traits) on your characters. Also, if you allow the trauma bar to be completely filled on a character, any positive trait will be changed to the negative version (Proactive turns into Lazy, and so on).
|Positive||Negative||Effects||How to Change (to Positive)|
|Courageous||Cowardice||First two attacks in an "attack to kill" are guaranteed to hit/miss||Win fights|
|Proactive||Lazy||Move faster/slower in the shelter and whilst exploring||Go on expeditions|
|Optimistic||Pessimistic||Gains stress slower/faster||Return from expeditions with loot
(as the party leader)
|Hands-on||Hands-off||Craft and fix faster/slower||Craft and fix things at the shelter|
|Resourceful||Wasteful||Higher/lower chance of recovering items when deconstructing objects||Deconstruct at least 20 items at the shelter
(may require more items, it's very random)
|Hygienic||Unhygienic||Dirtiness increases at a slower/faster rate||Get food poisoning|
|Deep Sleeper||Light Sleeper||Tiredness stat decreases faster/slower when sleeping||Don't sleep
(maintain sleep deprivation)
|Small Eater||Big Eater||Food rations relieve more/less hunger||Don't eat
(may require First Aid Kits for health)
- Courageous generally goes well with the "Troubled" & "Violent" stat sets.
- Proactive generally goes well with the "Street Smart" stat set.
- Hands-on generally goes well with the "Athletic" stat set.
- Optimistic is good to have late game but early on serves little to no purpose.
- Resourceful is good to have late game but early on serves little to no purpose.