Traits determine a character's efficiency while at the shelter. Characters can change traits depending on certain gameplay events. When creating a character, players have the option to choose one positive trait. Traits do change character stats. After creation, each character is randomly assigned a negative trait as well.
Traits
Positive | Negative | Effects | How to Change |
---|---|---|---|
Courageous | Cowardice | First two attacks in an "attack to kill" are guaranteed to hit/miss. | Win fights |
Proactive | Lazy | Moves faster slower in the shelter and whilst exploring. | Go on expeditions |
Optimistic | Pessimistic | Gains stress slower/Faster. | Return from an expedition with loot |
Hands-on | Hands-off | Craft and fix faster/slower | Craft and fix things at the shelter |
Resourceful | Wasteful | Higher/lower chance of recovering items when de-constructing objects | De-construct 20 items at the shelter?
(requires verification) |
Hygienic | Unhygienic | Dirtiness increases at a slower/faster rate | Get food poisoning |
Deep Sleeper | Light Sleeper | Tiredness stat decreases faster/slower when sleeping | Getting plentiful rest?
(requires verification) |
Small Eater | Big Eater | Food rations relieve more/loss hunger | Getting plentiful meals?
(requires verification) |
Tips
- Courageous generally goes well with the "Troubled" stat set.
- Proactive generally goes well with the "Street Smart" stat set.
- Resourceful is good to have late game but early on serves little to no purpose.
- Optimistic is good to have late game but early on serves little to no purpose.
- Hands-on generally goes well with the