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Traits determine a character's efficiency in the game. Characters can change traits depending on certain gameplay events. When creating a character, players have the option to choose one positive trait (traits do change character stats). After creation, each character is randomly assigned a negative trait as well.

A good tactic is to keep restarting your save, until you get the desired/preferred negative traits (which you can turn into positive traits) on your characters. Also, if you allow the trauma bar to be completely filled on a character, any positive trait will be changed to the negative version (Proactive turns into Lazy, and so on).

Traits

Positive Negative Effects How to Change (to Positive)
Courageous Cowardice First two attacks in an "attack to kill" are guaranteed to hit/miss Win fights
Proactive Lazy Move faster/slower in the shelter and whilst exploring Go on expeditions
Optimistic Pessimistic Gains stress slower/faster Return from expeditions with loot

(as the party leader)

Hands-on Hands-off Craft and fix faster/slower Craft and fix things at the shelter
Resourceful Wasteful Higher/lower chance of recovering items when deconstructing objects Deconstruct at least 20 items at the shelter

(may require more items, it's very random)

Hygienic Unhygienic Dirtiness increases at a slower/faster rate Get food poisoning
Deep Sleeper Light Sleeper Tiredness stat decreases faster/slower when sleeping Don't sleep

(maintain sleep deprivation)

Small Eater Big Eater Food rations relieve more/less hunger Don't eat

(may require First Aid Kits for health)

Tips

  • Courageous generally goes well with the "Troubled" & "Violent" stat sets.
  • Proactive generally goes well with the "Street Smart" stat set.
  • Hands-on generally goes well with the "Athletic" stat set.
  • Optimistic is good to have late game but early on serves little to no purpose.
  • Resourceful is good to have late game but early on serves little to no purpose.
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